SPECIAL AWESOME - stereoscopic resource

We at SPECIAL AWESOME are keeping this blog up to date with all the exciting news coming in the world of 3D with special attention to small screens, mobile, consumer devices, and of course - AUTOSTEREOSCOPIC (glasses free). Please dig deep, so much is happening that articles of monumental importance quickly fall down the list into obscurity. Interested in Apple 3D? The latest on touch-screen 3D hand-held devices? Intel 3D? Nokia 3D? ESPN? It's all here and more.

Monday, December 13, 2010

Reportlinker Adds 3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets

PR Newswire
NEW YORK, Dec. 9, 2010 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets
http://www.reportlinker.com/p0337910/3D-in-Mobile-Devices-3D-Adoption-Will-Be-Highest-in-Smartphone-Handheld-Gaming-and-Tablet-PC-Markets.html
The majority of today's 3D efforts are aimed at the cinema and in the home. A wide range of 3DTVs are available from major CE manufacturers like Panasonic, Samsung, and Sony, and the amount of 3D programming is increasing. The next likely application for 3D technology is in mobile devices. The market for 3D-enabled mobile devices will be limited over the next year, due mainly to a lack of 3D mobile content and the increase in technology costs necessary to incorporate 3D into mobile devices. However, the market is poised to take off in 2012, and then reach approximately 60 million units by 2014.
In-Stat's latest research is one of the first reports to discuss the opportunities for 3D in mobile devices. It will include a discussion on key 3D technology suppliers, as well as the different types of 3D technology available today. This research will also include worldwide shipment forecasts for smartphones, handheld game consoles, tablet PCs, notebook PCs, digital photo frames, and portable media players, and include In-Stat's expectations for what percent of those mobile device markets will be 3D-enabled. Finally, an in-depth discussion on key market drivers and challenges for 3D mobile devices is included.
Executive Summary
List of Tables
List of Figures
Introduction
3D Technology
Stereoscopic: 3D With Glasses (S-3D)
Polarized 3D Glasses
Eclipsed Method
Interference Filter Technology
Passive Glasses System
Active Glasses System
Autostereoscopic: Glasses-Free 3D (AS-3D)
Lenticular Viewing
Panel System
Camera 3D
Cylinder Method
Conclusion: Stereoscopic vs. Autostereoscopic in Mobile Devices
Company Profiles
Movidius
Myriad
NVIDIA
3D Vision
Texas Instruments
OMAP (Open Multimedia Application Platform)
Sharp Corporation
Qualcomm
Forecasts
3D Mobile Device Market Size
Tablets
Smartphones
Handheld Gaming
Notebook PCs
Other
Market Drivers
Continued Development in Autostereoscopic 3D
Studios Push 3D Into Homes
3D Gaming
3D Programming and Distribution to the Home
Market Barriers
Lack of 3D Content for Mobile Devices
2D-to-3D Conversion
Technology Costs
Conclusion
Methodology
Related In-Stat Reports
List of Tables
Table 1. Worldwide Shipment Summary of 3D-Enabled Mobile Devices, 2010 to 2014
Table 2. Percentage That Each Mobile Device Segment Represents of the Worldwide 3D Mobile Market, 2010 to 2014
Table 3. Worldwide Shipments of 3D-Enabled Tablets, 2009 to 2014
Table 4. Worldwide Shipments of 3D-Enabled Mobile Phones, 2009 to 2014
Table 5. Worldwide Shipments of 3D-Enabled Handheld Game Consoles, 2009 to 2014
Table 6. Worldwide Shipments of 3D-Enabled Notebook PCs, 2009 to 2014
Table 7. A Summary of the Top Three Mobile Device Markets That Will Incorporate 3D
List of Figures
Figure 1. Worldwide Shipments of 3D-Enabled Mobile Devices, 2009 to 2014
Figure 2. Worldwide Shipments of 3D-Enabled Mobile Devices by Device, 2010 to 2014
To order this report:
Personal Computer and Server Industry: 3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets
Personal Computer and Server Business News
More  Market Research Report
Check our  Company Profile, SWOT and Revenue Analysis!
Contact Nicolas Bombourg

Reportlinker

Email: nbo@reportlinker.com

US: (805)652-2626

Intl: +1 805-652-2626



SOURCE Reportlinker


Read more: http://www.digitaljournal.com/pr/180748#ixzz181teR39L

Thursday, December 2, 2010

Apple patents glasses free 3D projection


This from Information week:

Apple has been granted a patent on a system it is developing to project a 3D image that can be viewed without glasses.
Multiple people can view the 3D content simultaneously and maintain the image even as they move around a room. A constant watch would be kept on the viewer's position and movement by the proposed device, which would work by changing its projection angle. That way, the eyes continue to receive the correct images.

The patent application, filed in 2006, maintains there is an "urgent need is for an unobtrusive 3D viewing device that combines feedback for optimizing the viewing experience in combination with provisions for 3D user input, thus enabling viewing and manipulation of virtual 3D objects in 3D space without the need for special viewing goggles or headgear."

The primary goal of the patent is to deliver "inexpensive auto-stereoscopic 3D displays that allow the observer complete and unencumbered freedom of movement." Apple further stated in its application that neither active nor passive 3D glasses have received widespread acceptance "because observers generally do not like to wear equipment over their eyes. In addition, such approaches are impractical, and essentially unworkable, for projecting a 3D image to one or more casual passersby, to a group of collaborators, or to an entire audience such as when individuated projections are desired."
original post: http://www.informationweek.com/news/global-cio/showArticle.jhtml?articleID=228500195

Mobile Video to Explode in next few years






From the 1st annual mobile entertainment summit comes this startling comparative market pie: Mobile Video is predicted to become an $18.2 Billion industry by 2013 - roughly equaling the ($19.2B) mobile music industry and outpacing the enormous ($9.9B) Mobile Gaming industry by close to 2:1.

Given the many autostereoscopic mobile devices coming to market, it seems that a lot of this market will certainly be 3D. The data come from Portio Research who offer a lot of free content for mobile industry projections here: http://www.portioresearch.com/resources.html

Mobile entertainment summit site here: http://www.lamobilesummit.net/attending.html